2. Immersion (atmosphere)
3. Characters / Plot
4. Dungeon design
6. Item collecting (what?)
Firstly a game has to be bearable to play, that is what you should be doing a majority of the time. For rpgs I feel the immersion is one of their strengths as they allow one to really explore a world so developing it and making the world interesting is important. Personally I feel characters and plot intertwine, good characters can make a make a plot interesting, vice versa as well. Dugeon design is a weird one, I know it's important but I feel like as long as their at the least interesting to navigate and not too tedious to venture through then it works. For exploration I am assuming you mean nonlinearity, in which case I think it depends on the game. Beinf linear is fine as long as the long as the game has other aspects that encourage replayability like customization. If you exploration as in "interest in the places you explore" then I would put it higher. >>4076079>universally loved JRPGs like Persona 3 and 4
Thanks, needed a laugh. People just like them for the VN aspect, the actual gameplay is average. If you like the slice of life bullshit then fine, but P5 has only become popular since the market has been so boring people are willing to leave their comfort zones.